|Rendering in Codemasters' GRID2 and beyond: Achieving the ultimate graphics on both PC and tablet (Presented by Intel Corp)
|Leigh Davies, Richard Kettlewell
|Intel Corp, Codemasters
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|Innovating on cutting edge PC graphics while simultaneously delivering an uncompromised version on a 2in1 or tablet can be a significant challenge. Richard Kettlewell from Codemasters will join Intel to do a post mortem on GRID2 and look to the future for Codemasters racing titles. We cover cutting edge features such as Volumetric Shadow Maps and Order Independent Transparency that brought GRID2 to life along with research in programmable blending. We also look at the lessons learned when optimising within a power constrained platform where the CPU and GPU were vying for the resources, including developing CMAA as an efficient alterative to MSAA and some unexpected bandwidth savings. Finally we will look at how these lessons have been applied to bringing art assets designed for Xbox360 and PS3 to tablets and the hidden benefits this brought to the higher end PCs