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The Number One Educational Resource for the Game Industry

Session Name: Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
Speaker(s): John Kloetzli
Company Name(s): Firaxis
Track / Format: Programming

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Overview: This talk will explore how having access to DX11 compute shaders allows us to manipulate geometry completely on the GPU in new and interesting ways. The primary use case that will be discussed is on-demand terrain tessellation, where a software solution running in compute shaders will be compared with the hardware tessellator as it was used in Civilization V.

GDC 2014

John Kloetzli

Firaxis

free content

Programming

Programming