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|Session Name:||Advanced Visual Effects with DirectX 11: Real Virtual Texturing - Taking Advantage of DirectX 11.2 Tiled Resources|
|Track / Format:||Programming|
|Overview:||One of the most exciting features of DirectX 11.2 is tiled resources, which allow for full-featured, hardware-accelerated virtual texturing that overcomes many of the limitations of traditional software-based virtual texturing algorithms, all while working on a large variety of already shipping graphics hardware. This talk will cover the basics of how to use the tiled resources feature, and cover a set of rendering techniques to allow your game to take full advantage of the feature.|