You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Feature Creep or Essential Mechanics? Top Twenty Things Game Development Programs Should be Doing Outside the Classroom
Speaker(s): Roger Altizer, Mia Consalvo
Company Name(s): EAE Master Games Studio, University of Utah, Concordia University
Track / Format: GDC Education Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Common wisdom states that building a successful game development program equals creating a degree composed of courses from various departments. Yet, to have a truly outstanding program, you need to go the extra mile - get out of the classroom - and add some (or all!) of the following tested elements to make your program stand out. These are not just best practices for producing the best graduates, but also facilitating research and administering an interdisciplinary program in universities that favor organizing around siloed schools. Attendees will walk away with twenty non-classroom lessons with concrete examples to help grow their games programs.

GDC 2014

Roger Altizer

EAE Master Games Studio, University of Utah

Mia Consalvo

Concordia University

free content

GDC Education Summit

Game Career / Education