You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Harnessing Your Players as a QA Resource: Benefits and Practice
Speaker(s): Jedrzej Czarnota
Company Name(s): Manchester Business School
Track / Format: QA Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Current QA practice tends to involve players predominantly in beta testing, with some productions getting players to test alpha builds as well. Nevertheless, far more beneficial applications of players' skills and ability can be found beyond the simple toolkit approach. Their aim is to save developers' time, resources and organizational effort, as well as to bestow significant competitive advantages. Based on extensive research, this session explores those advanced QA approaches and offers practical advice on how and why to implement them. It also summarizes their risks and benefits, and considers their outcomes for game development and marketing.

GDC 2014

Jedrzej Czarnota

Manchester Business School

free content

QA Summit

Localization / QA