You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Making Every Crash Count: Effective Mobile Game Testing
Speaker(s): Sean Robertson, Dave Santoro
Company Name(s): Google, Google
Track / Format: QA Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Many game developers see testing as a tradeoff: teams spend time and resources to get a higher quality product with fewer bugs. The Google Play Games team learned the hard way that testing techniques such as automation, layered testing and rapid iteration are essential for releasing solid gaming features on a tight schedule. In this talk, we will show how incorporating these tools up front will not only improve product quality, but also increase your development velocity - while making feature development safer and easier for your entire team.

GDC 2014

Sean Robertson

Google

Dave Santoro

Google

free content

QA Summit

Localization / QA