You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Engine Postmortem of inFAMOUS: Second Son
Speaker(s): Adrian Bentley
Company Name(s): Sucker Punch Productions
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Have you ever wanted to make an urban open world super hero game? Push boundaries on emotive cutscenes? Render awesome particle effects? Or maybe you just want to make your game really cool on the PS4? In this talk, we'll describe how Sucker Punch designed the inFAMOUS Second Son engine to take advantage of the power of the PS4. We'll cover our threading approach, its pros and cons, how we made content easier to tweak and create, and how we utilized compute and the PS4's GPU to achieve new levels of visual fidelity.

GDC 2014

Adrian Bentley

Sucker Punch Productions

free content

Programming

Programming