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The Number One Educational Resource for the Game Industry

Session Name: How to Build Nightly When There is No Night
Speaker(s): Josh Nixdorf
Company Name(s): Electronic Arts
Track / Format: Programming

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Overview: The ubiquity of the Internet has allowed modern game development teams to shed the chains of proximity and collaborate from anywhere. This new world of globally distributed development poses many new opportunities and many new challenges for configuration management (CM) and continuous integration (CI). At EA Sports, our largest teams hit hundreds of commits per day from developers distributed all over the world. As our development becomes more globally distributed, our classic CM and CI workflows and solutions come under unexpected pressure. This presentation will share our best practices for handling the source control and build and test automation challenges for globally distributed titles, such as FIFA.

GDC 2014

Josh Nixdorf

Electronic Arts

free content

Programming

Programming