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The Number One Educational Resource for the Game Industry

Session Name: Technical Artist Bootcamp: Halo 4: Content Performance Tips & Techniques
Speaker(s): Wes Grandmont III
Company Name(s): Microsoft Studios (343 Industries)
Track / Format: Visual Arts

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Overview: Getting the most out of a game engine is always challenging. In this session, you will learn effective approaches for identifying and measuring performance bottlenecks and a variety of ways to maintain high visual quality while improving rendering efficiency. Techniques learned in this session can be applied across a variety of platforms to help maintain target frame rates. Examples will be shown from HALO 4 which showcase various methods used to maintain a solid frame rate while maintaining high visual quality in demanding rendering situations.

GDC 2014

Wes Grandmont III

Microsoft Studios (343 Industries)

free content

Visual Arts

Visual Arts

Programming

Programming