Session Name: | Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to Mobile (Presented by NVIDIA) |
Speaker(s): | Evan Hart, Nick Penwarden, Mathias Schott |
Company Name(s): | NVIDIA, Epic Games, NVIDIA |
Track / Format: | Programming |
Overview: | This talk will focus on the path toward bringing a fully capable OpenGL renderer to Unreal Engine 4. It will cover the challenges of mapping to the API, cross-platform shader management, porting to Android, and the steps needed to get great performance. Additionally, well dive into the Tegra K1 processor and demonstrate how having a fully functional OpenGL path enables high-quality rendering on a handheld device powered by Tegra K1. Attendees will leave this session with an understanding of the work required to get a fully functional, high-performance OpenGL backend on a modern engine that can span mobile to high-end PCs. |