You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: How To Think: Critical Thinking and Analysis in Game Development Programs
Speaker(s): Mattie Brice, Ian Bogost, Brendan Keogh, Mary Flanagan
Company Name(s): Independent, Georgia Institute of Technology, RMIT University, Dartmouth College
Track / Format: GDC Education Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: A diverse panel of educators/critics/developers discuss the changing landscape that game development programs are confronted with. Having traditionally focused on providing students the tools to prepare them for the Triple-A industry, programs increasingly face the challenge of tailoring curriculums for students who want to learn game development as a creative form, not unlike one learns music or creative writing. These students don't just desire the skills to make a game, but also the critical faculties to produce culture. Panelists will discuss (and debate!) how critical thinking and analysis can be integrated into game development curriculums, and how game development programs function as part of broader creative culture.

GDC 2014

Mattie Brice

Independent

Ian Bogost

Georgia Institute of Technology

Brendan Keogh

RMIT University

Mary Flanagan

Dartmouth College

free content

GDC Education Summit

Game Career / Education