Session Name: | Build Games that Scale in the Cloud (Presented by Google) |
Speaker(s): | Chris Elliott |
Company Name(s): | |
Track / Format: | Advocacy |
Overview: | Your game is a living, breathing creation that takes a lot of time and attention even after launch. So why worry about your technical infrastructure? Come hear how to build games that scale that run on Google's state-of-the-art infrastructure. |