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The Number One Educational Resource for the Game Industry

Session Name:

Audio Tips for Public Betas, Alphas and Early Access

Overview:

Finishing the audio for your game is no easy task and becomes doubly hard when your game is in early access. Matthew Marteinsson has now shipped Don't Starve and Invisible, Inc. using the early access development model. Learn the tips he's picked up when you get outside the regular development model.

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  • GDC 2015
  • Matthew Marteinsson
  • Klei Entertainment
  • free content
  • Audio
  • Audio