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Session Name:

Computers Are Terrible Storytellers - Let's Give the Humans a Shot


Much effort in modern video game design has gone toward fashioning the computer into a convincing storyteller, and yet, the best we can manage today is the illusion of agency. The gulf between what players can imagine and how computers can react to it remains wide. But what if we were to truly put the story into our players' hands? After all, storytelling is the most fundamental human creative trait. Using a variety of other non-traditional games as examples, this session challenges designers to build experiences that hand players the narrative car keys and say, "floor it!"

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  • GDC 2015
  • Stephen Hood
  • Storium
  • free content
  • Game Narrative Summit
  • Game Narrative