You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Drawing Inside The Lines: Art With Constraints


Randy goes over various techniques and rules that informed the art of Escape Goat 2 and Waking Mars. He will focus on the importance of constraints when translating an art style into actual game assets. He will go over some basics of game programming and how it relates to an artist's job, and how programming and art can benefit from each other. In addition, he will go over tips and tricks he has learned through years of professional game art and contracting. This includes rules about how to use variation across planes of a 2d game, how to think about lighting, and basic tips for Photoshop/2d programs.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2015
  • Randy OConnor
  • Independent
  • free content
  • Game Career Seminar
  • Game Career / Education