This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Efficiency for Game Designers: Lessons Learned Making Gunpoint Quickly Without Going Mad|
|Company Name(s):||Suspicious Developments|
|Track / Format:||Production|
|Overview:||Gunpoint was Tom Francis' first game, he made it in his spare time, he didn't go mad, he finished it, and it went down really well both critically and commercially. Obviously, he got lucky, but in this talk he'd like to share the design side of how he approached making something worthwhile with no budget, zero experience, few skills and little time. He'll cover how to judge whether an idea is good or just ambitious, how to manage being unsure of whether an idea will work, how to make a better game by doing nothing, how to break out of perfectionism and get something finished, how to feel OK about yourself on days where you get very little done, and why good game concepts aren't good enough.|