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|Session Name:||glNext: The Future of High Performance Graphics (Presented by Valve)|
|Speaker(s):||Johan Andersson, Dan Baker, Pierre-Loup Griffais, John McDonald, Tom Olson, Aras Pranckevicius, Niklas Smedberg|
|Company Name(s):||Electronic Arts, Frostbite Engine Team, Oxide Games, Valve Software, Valve Software, Khronos, Unity Technologies, Epic Games|
|Track / Format:||Programming|
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|Overview:||Join us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.|