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The Number One Educational Resource for the Game Industry

Session Name: Manifest Destiny: Localizing Bungie's Destiny for the World
Speaker(s): Tom Slattery
Company Name(s): Bungie
Track / Format: Production

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Overview: Sim-shipping in seven languages on four consoles and supported by a robust companion on three additional platforms, Destiny posed daunting challenges for localization. Learn why Bungie took the path less traveled, assembling its own internal localization team, and how this--along with adherence to a strict set of guiding principles for crafting a localization-friendly shared world--allowed it to overcome those challenges efficiently while holding the quality of this nascent global brand to an uncompromisingly high bar.

GDC 2015

Tom Slattery

Bungie

free content

Production

Production