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Session Name:

Office Space: Do's and Don'ts of Game Development Workplace Design


In 25 short minutes, this lecture by veteran game developer (and former architectural historian) Demetri Detsaridis will examine one of the most significant and least talked-about aspects of developing games: the environment in which they're created. What do we do when we design or refit a room, suite or building for the purpose of creating games in it? Through three short case studies (a renovated space in an existing office building, an architect-designed loft, and an indie co-working storefront) this talk will look at how game-making spaces change as our industry evolves, as well as revealing spatial design best practices and unmasking trendy concepts that almost never work as planned. Where we create has a profound effect on how and what we create - let's start thinking and talking about it now.

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  • GDC 2015
  • Demetri Detsaridis
  • The Leisure Committee
  • free content
  • Production
  • Production
  • Business, Marketing & Management
  • Business & Marketing