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Session Name:

Open Development: Taking Desktop Dungeons from Prototype to Pre-Order to Steam


Open development, early access, pre-order beta, or whatever you want to call it, it's a powerful way for indies to develop games. But what impact does it have on game design and how can it be used to maximal effect? This session unpacks the lessons learned, techniques used, and mistakes made during the 4 years of Desktop Dungeons' open development.

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  • GDC 2015
  • Marc Luck
  • QCF Design
  • Danny Day
  • QCF Design
  • free content
  • Independent Games Summit
  • Independent Games