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|Session Name:||Virtual Visuals: Key Lessons for Artists Working with VR|
|Company Name(s):||Sony Computer Entertainment Europe|
|Track / Format:||Visual Arts|
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|Overview:||Virtual Reality is real, it's happening, no longer the stuff of sci-fi films. We know it's going to take many years and the combined efforts of the whole games industry to fully explore what is possible within the realm of VR. This talk aims to cover the early steps the Art team of London studio took working on Project Morpheus. From addressing the skillset of the art team to deliver the project to what is important in the visual aesthetic of a VR experience; we will step through our learnings looking at what worked and what didn't.|