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|Session Name:||How to Protect Your Game's Code With Fuzzing|
|Track / Format:||Programming|
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In 1988, professor Barton Miller at the University of Wisconsin developed a tool called "fuzz." Fuzz testing is one of the most common and useful tools in the hands of an attacker, and it is one of the easiest tools to implement and use as a defender.In order to protect your game's user-facing code - whether network-related or user-created content-specific, all programmers should be considering this method to reveal vulnerabilities and protect against them.In this lecture, we will cover the creation of fuzzers, where and when to fuzz, and how to integrate that into both the code base and the development process.