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|Session Name:||Better Storytelling in a Day|
|Track / Format:||Design|
This dynamic, engaging presentation on the fundamentals of story development is designed for everyone interested in improving the narrative quality of their games. Hosted by Marvel and Lucasfilm writing veteran Evan Skolnick, this comprehensive tutorial covers narrative structure, vibrant character development, storytelling best practices, and more. Nearly every member of a development team ultimately contributes to the implementation of the game's narrative, and so becomes -- to one degree or another -- a storyteller. But without a shared language of story spoken by all team members, an unfocused narrative result is almost inevitable. This session is designed to provide that common frame of reference, so that everyone on the team is pulling the game story in the same direction. Prior attendees of this popular, long-running tutorial -- a broad mix of writers, designers, artists, animators, engineers and producers -- have called it "amazing" and "essential knowledge to further the medium."
Session 1: Intro, Three-Act Structure
Session 2: Monomyth/Hero's Journey
Session 3: Exposition, Rules & Tools
Session 4: Characters
Session 5: Case Studies (Time Permitting)