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Session Name:

Making Things Up: The Power and Peril of PCG


As the size and scope of games increases, procedural content generation (PCG) holds a promise of creating significant amounts of content with little or no cost. While PCG can achieve some of this promise, it isn't always a magic bullet for solving all of your content problems. This session will cover PCG techniques to help you maximize the benefits and minimize the risks of taking on PCG in a project. The speakers will cover a broad range of methods for PCG, as well as discuss the connections between PCG and design. The talk will also survey the frontiers in PCG seeking to shape the future of game development. If you're interested taking your PCG to the next level, this is the talk to attend!

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  • GDC 2015
  • Nathan Sturtevant
  • University of Denver
  • Gillian Smith
  • Northeastern University
  • Julian Togelius
  • New York University
  • free content
  • AI Summit
  • AI