GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Unified Telemetry, Building an Infrastructure for Big Data in Games Development|
|Speaker(s):||Maurizio De Pascale|
|Company Name(s):||Ubisoft Montreal|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
During the development of Rainbow Six Siege, we built a unified infrastructure for metrics and perf capture to centralize collection, processing and storage of every info coming out from our engine and tools: logs, events, scopes, memory and performance captures, aggregated stats, per-frame sampled data, systems' snaphots, and so forth.
Unifying all these different information in a single system allowed for big-data analysis, resulting in extremely valuable insights into engine performance, tools usability and human processes.
Given the multi-site nature of development at Ubisoft, we designed the system to be completely scalable and be able to continuously record and process gigabytes of data, from every running instance of our game and editors, from all our studios involved across the world.
This talk will describe the overall architecture of the system, implementation details for the parts that we built internally, and discuss the third party solutions employed for storage and visualization.