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|Session Name:||10 Ways to Make Your Game More Diverse|
|Track / Format:||Advocacy|
How can games be made more diverse, respectful and inclusive? This talk will discuss ten ways to do just that. From doing the research, to an integrated approach, to design, to being aware of context, making diverse games is a PROCESS involving not only story but art, design, and production.
Drawing on her experience writing the anti-colonial steampunk adventure 80 Days - named Time's Game of the Year 2014, awarded IGF 2014 Best Narrative, and nominated for four BAFTAs including Best Story - Meg Jayanth will talk about making diverse and respectful games from a practitioners' perspective, using specific and approachable examples.
This talk will show that diversity cannot simply be an afterthought - game creators need to engage with ideas of inclusion, representation, and cultural respectfulness in every aspect of the game's world-building, design, mechanics and narrative in order to have a real impact.