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|Session Name:||Maths to Mechanics: Using Mathematical Logic to Implement Intuitive Gameplay|
|Speaker(s):||Ronald de Feijter|
|Company Name(s):||Sony London Studio|
|Track / Format:||Game VR/AR|
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|Overview:||Virtual Reality games have, more than any other type of video game before, raised the bar on player immersion and sense of presence. At Sony's London Studio we have been at the forefront of this with our Playstation VR demos such as The London Heist, The Deep, and VR Luge. Whereas traditional games often apply a significant amount of abstraction in implementing the gameplay mechanics, immersion in Virtual Reality is generally best served by making the player interactions as intuitive and natural as possible. In this presentation I will discuss the core underlying concepts of the acclaimed physical interaction mechanics of The London Heist as well as the mathematical principles used to implement them. Aimed at gameplay programmers and technical designers this presentation will show you how to implement intuitive and effective motion based gameplay mechanics for your games.|