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Session Name:

SOMA - Crafting Existential Dread


Frictional Games' sci-fi horror game SOMA was created with a very specific purpose in mind: to explore the disturbing aspects of consciousness, the self and what it means to be human. Designing a game that could, through play, communicate this kind of thematic exploration posed a tremendous challenge. This talk will cover the various design approaches we used and how they helped us achieve our goal.

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  • GDC 2016
  • Thomas Grip
  • Frictional Games
  • free content
  • Independent Games Summit
  • Independent Games