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Session Name:

The Tower of Want


For developers with Top Grossing aspirations, events are the key to unlocking a game's full monetization potential. In this talk, Levy explains how to design a Tower of Want when approaching event design. This method helps focus an event's design to ensure it is built with long-term veteran engagement as well as monetization at its core.

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  • GDC 2016
  • Ethan Levy
  • N3twork
  • free content
  • Free to Play Summit
  • Social / Online Games