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|Session Name:||Build Architectural and Gaming Environments That Create a Sense of Presence in VR (presented by Unity Technologies)|
|Speaker(s):||Carl Callewaert, Pete Moss|
|Company Name(s):||Unity Technologies, Unity Technologies|
|Track / Format:||Game VR/AR|
This presentation begins by briefly explaining how and why we perceive 3D and virtual reality. With this knowledge as a foundation we will then learn to use this in building architectural and gaming environments that create the sense of presence and immersion. Each topic will focus on examples based on real and virtual worlds.