You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Science of Off-Roading: 'Uncharted 4's' 4x4
Speaker(s): Edward Pereira
Company Name(s): Naughty Dog
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Creating a vehicle for a AAA adventure title like 'Uncharted' requires an enormous amount of iteration on several aspects of the vehicle in order to make it fun and easy to use for as wide an audience as possible. This session will break down individual physical elements of Uncharted 4's 4x4, such as tire collision response and the motor simulation, and explain how Naughty Dog's team tuned it to handle the rugged terrain of Madagascar. Furthermore, the talk will explain how they added an AI element to the 4x4 in order to allow designers to direct the vehicle around the same spaces the player can drive around.

GDC 2017

Edward Pereira

Naughty Dog

free content

Programming

Programming