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|Session Name:||'Deus Ex: Breach': Experimenting Within the Boundaries of a AAA Franchise|
|Track / Format:||Production & Team Management|
|Overview:||When creating the Breach mode for 'Deus Ex: Mankind Divided', Eidos Montral's Live Team was faced with a unique challenge: innovating and experimenting within the boundaries of an already well-established AAA franchise. In this session, Fleur Marty, the team's producer, will give a behind-the-scenes-look into the entire process the team went through in order to successfully develop Breach. The presentation will focus on the various design challenges that were faced, as well as the management strategies used to bolster a more effective teamwork and the specific production processes that lead to a truly innovative Deus Ex experience, while staying true to the core DNA of the franchise.|