You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Designing F2P on Paper: The Metagame of 'Train Conductor World'
Speaker(s): Simon Joslin
Company Name(s): The Voxel Agents
Track / Format: GDC Mobile Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Designing the F2P metagame of 'Train Conductor World' was not easy, and even though the end result is simple, the process was not. Simon Joslin, co-founder of The Voxel Agents, shares the story of using a paper design process to resolve and simplify the metagame. The talk describes the core design pillars that guided development, demonstrates the paper prototypes, and discusses how the Train Conductor series was reimagined for free-to-play. The talk shares a path littered with failed prototypes and dead-ends, and how eighteen months of iteration eventually returned to the simplicity of what began on paper.

GDC 2017

Simon Joslin

The Voxel Agents

free content

GDC Mobile Summit

Smartphone / Tablet Games