You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Finding 'Duskers': Innovation Through Better Design Pillars
Speaker(s): Tim Keenan
Company Name(s): Misfits Attic
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: 'Duskers' got heaps of critical acclaim from major outlets for being innovative and completely immersing players in a dead science fiction world. Learn how the design of 'Duskers' achieved this by using a non-traditional approach to design pillars: focusing on emotions rather than features, refining the game's vision through experimentation, and focusing on player fantasy.

GDC 2017

Tim Keenan

Misfits Attic

free content

Independent Games Summit

Independent Games