You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Game Physics on the GPU with PhysX 3.4 (Presented by NVIDIA)
Speaker(s): Kier Storey
Company Name(s): NVIDIA
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: New features and improvements in PhysX-3.4 will allow developers to increase the scale of simulations within their game. In particular, we introduce a new feature in PhysX 3.4, GPU Rigid Body simulation, which makes use of multiple CPU cores and the massive number of compute cores in NVIDIA GPUs to simulate and render 10s of 1000s of rigid bodies in real-time. We will briefly cover the core features of the engine, explain how to use it in an application that already makes use of PhysX rigid bodies and provide performance figures demonstrating its performance and scalability.

GDC 2017

Kier Storey

NVIDIA

free content

Programming

Programming