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|Session Name:||Real-Time Rendering Advances from NVIDIA Research (Presented by NVIDIA)|
|Speaker(s):||Tim Foley, Morgan McGuire, Chris Wyman|
|Company Name(s):||NVIDIA, NVIDIA, NVIDIA|
|Track / Format:||Programming|
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|Overview:||We cover three recent developments from NVIDIA's real-time graphics researchers, including: Hashed Alpha Testing, which provides a simple modification to alpha testing to prevent alpha-mapped geometry from disappearing with distance; Light Field Probes, which extend light probes with shadowing to replace light maps and avoid light leaks in probe-based global illumination; and Quadtree Subdivision Surfaces, which use adaptive quadtrees to render subdivision surfaces efficiently using tessellation hardware.|