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Session Name: The World as Your Canvas: Telling Location-Based Stories
Speaker(s): Jenny Gottstein, Lucas Johnson, Jeff Macpherson, Rob Morgan, Steve Peters
Company Name(s): The Go Game, Silverstring Media Inc., Motive.io, Playlines, No Mimes Media
Track / Format: Game Narrative Summit
Overview: How can games tell stories using the real world as their canvas? 'Pokemon GO' has brought location-based gaming into the mainstream, but it's not the first to create narrative in real world locations; alternate reality games, immersive theatre, and mobile apps have done it for years. Drawing from years of experience in these media, this expert panel will explore the most interesting questions surrounding location-based storytelling, from how to tell stories that take place anywhere in the world to how to avoid pitfalls of geographical experience design and deal with the ethical and legal issues that these games might have.

GDC 2017

Jenny Gottstein

The Go Game

Lucas Johnson

Silverstring Media Inc.

Jeff Macpherson

Motive.io

Rob Morgan

Playlines

Steve Peters

No Mimes Media

free content

Game Narrative Summit

Game Narrative


UBM Tech