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Session Name:

Virtual Insanity: Lessons Learned from Creating a Virtual Reality Engine


As the popularity of virtual reality (VR) grows, so does its accessibility. Third-party engines now provide developers with easy to use VR plug-ins suitable for a multitude of VR applications. If you're new to programming or are simply curious about what is going on behind the veil of third-party, this lecture is for you. This lecture focuses on The Horror Engine, a multi-player VR engine created entirely from C++ libraries. Not only will you gain an insight into the inspiration behind the engine but you will also get a glimpse into the technical construction of the engine and be privy to the lessons learned during its creation. The aim of The Horror Engine is to take your understanding deeper. Gaining a greater technical understanding of the technologies which you may be using daily, will allow you to push them to their potential.

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  • GDC 2017
  • Liz Mercuri
  • Unity
  • free content
  • Game Career Seminar
  • Game Career / Education