Session Name: | FrameGraph: Extensible Rendering Architecture in Frostbite |
Speaker(s): | Yuriy O'Donnell |
Company Name(s): | Frostbite / Electronic Arts |
Track / Format: | Programming |
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Overview: | This talk describes how Frostbite handles rendering architecture challenges that come with having to support a wide variety of games on a single engine. Yuriy describes their new rendering abstraction design, which is based on a graph of all render passes and resources. This approach allows implementation of rendering features in a decoupled and modular way, while still maintaining efficiency. |