You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Design In-App Purchases for Success (Presented by Unity Technologies)
Speaker(s): Stephen Sullivan
Company Name(s): Unity Technologies
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: A talk about Unity's new world building tools and how they can help level designers and artists create playable environments rapidly. Also using a real world use case, we will discuss how our collaboration with Autodesk is improving the workflow between Maya and Unity for modeling and animation.

GDC 2018

Stephen Sullivan

Unity Technologies

free content

Programming

Programming