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|Session Name:||WebGL and glTF (Presented by Khronos Group)|
|Speaker(s):||Mike Bond, Patrick Cozzi, Mike Erwin, Frank Galligan, Tom Mignone, Zhenyao Mo, Tony Parisi, Ken Russell, David Wilkinson|
|Company Name(s):||Adobe, Cesium, Epic Games, Google, Microsoft, Google, Unity Technologies, Google, AMD|
|Track / Format:||Programming|
|Overview:||WebGL has become a ubiquitous mechanism for displaying interactive, high-performance graphical content on the World Wide Web. glTF 2.0, which includes Physically Based Rendering (PBR) materials, is becoming the runtime format of choice for transmitting high-performance 3D models.nnThis session will present the current state of both the WebGL API and glTF file format. The latest features of both will be demonstrated, as well as how each is being used in the wild. The latest asset pipelines for producing glTF content will be described, and best practices for deploying both across multiple platforms and graphics APIs will be provided.|