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|Session Name:||Design Tests and What to Expect from Them|
|Company Name(s):||Studio Gobo, Playdead|
|Track / Format:||Game Career Seminar|
|Overview:||The game industry has become increasingly competitive, and as a result companies have started implementing testing of design candidates as a default part of their recruitment process. You're expected to be young and passionate, but also have loads of experience; but what type of experience is needed for the various design roles that exists? Examples from design tests from the biggest and most popular developers will be presented along with a retrospective analysis of speaker Peter Buchardt's personal answers to said tests. This talk will also address the issues of the test's time frames, plus companies expecting completed tests from candidates that do not fit the company's' desired profile.|