You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: 'Legendary: Game of Heroes': Designing for Live
Speaker(s): Ethan Levy
Company Name(s): N3twork
Track / Format: GDC Mobile Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Launch is just the beginning when running the marathon of games-as-a-service. Everything about working on a GaaS changes as you make the transition from development to soft-launch to live. This talk focuses on the specific needs of designing features in the high pressure, metric driven environment of a successful live game. Drawing on lessons learned scaling the hit game 'Legendary: Game of Heroes' over 18 months as a worldwide, live service, this talk teaches concrete lessons your design team can apply to building streamlined, stable features that delight your players and product managers in equal measure.

GDC 2018

Ethan Levy

N3twork

free content

GDC Mobile Summit

Smartphone / Tablet Games