Session Name: | Math for Game Programmers: Linear Algebra Upgraded |
Speaker(s): | Eric Lengyel |
Company Name(s): | Terathon Software |
Track / Format: | Programming |
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Overview: | In this talk, Eric Lengyel discusses some oft-ignored nuances of linear algebra in games, including vector/antivector disambiguation and row/column storage and multiplication issues. He will also show how to upgrade your C++ math library with some nice tricks, such as affording swizzle notation ala shading languages (e.g. vec.xy *= scale) and allowing matrix rows to behave as vectors even under column-major storage. |