This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Performance and Memory Postmortem for 'Middle-earth: Shadow of War'|
|Company Name(s):||Monolith Productions|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||This session will share the engineering strategies used at Monolith to achieve 30fps and fitting in memory on 'Middle-earth: Shadow of War'. 'Middle-earth: Shadow of Mordor' had already pushed the consoles to their limits. 'Middle-earth: Shadow of War' increased every system in its complexity yet it still had to ship at 30fps on the same hardware. This talk will cover the problems faced by the Monolith engineering team and the solutions they implemented to ship 'Middle-earth: Shadow of War'; from taking full advantage of all 6 cores of the current consoles to squeezing out the most from their available 5GiB of memory.|