You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray-Tracing Tech in 'Claybook'
Speaker(s): Sebastian Aaltonen
Company Name(s): Second Order
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Second Order is a new Finnish indie game company formed by two ex-Ubisoft industry veterans. Their first game, Claybook, packs lots of innovative technology, including a GPU-based clay and fluid simulator, fully deformable world and characters, signed distance field modelling, and ray traced visuals. Sebastian will discuss how this technology was created, what kind of optimizations and tricks were needed to hit 60fps with the game's ray traced visuals and simulation on current generation consoles, and how their non-standard renderer and simulation technology was integrated on top of Unreal Engine 4.

GDC 2018

Sebastian Aaltonen

Second Order

free content

Programming

Programming