Session Name: | Accessibility in VR: How It Can Be Better |
Speaker(s): | Andrew Eiche, Cy Wise |
Company Name(s): | Owlchemy Labs, Owlchemy Labs |
Track / Format: | Game VR/AR |
Overview: | VR is for humans, but what does it mean when people are only designing for able-bodied humans? Almost every single human being will experience some form of physical restriction at some point in their lives, and it's important to consider the myriad of humans who could use VR and make design decisions including them. |