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Session Name: An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Automata'
Speaker(s): Shuji Kohata
Company Name(s): PlatinumGames, Inc.
Track / Format: Audio

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Overview: Due to recent technological advances with game hardware, sound designers have become able to apply real-time audio processing to their games in more creative ways. In this talk, the speakers will cover the spatial audio techniques used in NieR:Automata's desolate landscapes and natural environments, the noise and retro effects used to augment its mechanical themes, and the bonus voice changer feature.

GDC 2018

Shuji Kohata

PlatinumGames, Inc.

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