|Water Simulation and Rendering in the VR Film, 'Arden's Wake'
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|'Arden's Wake' is a VR film that takes place in an ocean world where action is both above and below the surface of the water. This lecture will describe volume rendering solutions for murky underwater environments with spotlights shining through water. Also, the film has many interaction effects on the ocean surface, from characters splashing in the water to boats causing wakes across large distances. Penrose Studios developed a shallow water solver that gave them compelling effects with fast simulation times. This lecture will share the solver architecture, methods for modeling collision objects, and a foam solver that adds detail to the simulation.