You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Games that Change Lives: Social Impact Done Right
Speaker(s): Elizabeth Maler
Company Name(s): Abiding Bridge
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Elizabeth Maler released two indie social impact games: 'A Normal Lost Phone' and 'Another Lost Phone: Laura's Story'. Both games were successful critically, commercially, and as social impact tools. In this talk, she presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their impact. She also discusses the responsibility of artists to think about the messages they propagate with their games and how to ensure the best possible representation of the people they want to talk about.

GDC 2019

Elizabeth Maler

Abiding Bridge

free content

Independent Games Summit

Independent Games